This post kicks off a series on building Catlantean 3D, a retro engine replicating 1993 graphics technology. The author bypasses modern GPUs to implement pure CPU software rendering, fixed-point math, and 256-color palettes. It offers a fascinating look into early 3D algorithms like raycasting and affine texture mapping, serving as an educational resource for low-level graphics.
Simon Willison leveraged Claude to convert a 1983 BASIC game called "Mad House" from a free Usborne PDF into a modern web app. By prompting Claude to generate a mobile-friendly, retro-styled vanilla JavaScript Artifact, he successfully revived the classic Commodore 64-era game with a green-on-black terminal aesthetic, showcasing LLMs' utility in software preservation and rapid prototyping.